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Main Tournament

(PinBrew 2026)

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Tournament Director:
Brian Dye (West Virginia Pinball League, PinBurgh, IFPA top 1000 player)

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The PinBrew 2026 main tournament will consist of two days of Match Play qualifying that will allow for flexible participation throughout the event. Out of 8 possible qualifying sessions, players will compete in a minimum of four sessions between Friday and Saturday. Players may choose what sessions they participate in based on what may work best for their schedule. Once a player has participated in four sessions, they may purchase additional entries into future sessions. A player's best four sessions will be used to determine their overall seed for finals.

 

Finals will take place on Sunday morning with a PAPA-Style format. 

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  • Qualifying 

    • Friday - 11:30am, 2:00pm, 4:30pm, 7:00pm 

    • Saturday - 11:30am, 2:00pm, 4:30pm, 7:00pm

 

Note: Registration will close 10 minutes prior to the start of each session.

 

  • Finals

    • Sunday - 11:00am​

PinBrew 2026 Main Tournanent.jpg

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  • Scoring

    • In each round, players will play in either three or four player groups across four machines.

    • In a four player group, scoring will be PAPA Style (4/2/1/0).

    • In a three player group, scoring will be PAPA Style (4/2/0).

    • The maximum score per round is 16 points, with the minimum being 0. 

 

  • Matchmaking

    • The first round will use random assignment for groupings, and the following rounds will attempt to match players against those previously unfaced during preceding rounds of the tournament. 

 

  • Playoff Ranking

    • A and B division rankings will be determined by the total points of a player’s best four sessions combined together.

    • Top 24 players qualify for main division playoffs, with the top 8 qualifiers getting a bye through the first round. (or limit to 16?)

    • Top 16 B eligible players who did not qualify A division will instead qualify for B division. (Or limit to 8?)

 

  • Division Restrictions

    • A division restricted to IFPA ranks 1-500

    • B division restricted to IFPA ranks 501 to 2,500

 

Any player that is restricted to a division that does not qualify from their division will be removed from finals. 

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  • Ties

    • Significant ties (either to make it into finals or to receive a bye) will be played off on a randomly selected game.

    • Ties for other positions within each division will be determined by whichever player has the higher ranking on their next highest ranking session that is not contributing to their standings. (ex. Both players in the tie have 45 total points from their best two rounds. Player one played a third round in which he or she got 14, player two played a third round in which he or she got 12. Player one would win the tiebreaker. If a player does not have results for an additional session it will be as if that player’s additional session was a 0) (Suggest letting software handle it via strength of schedule)
       

  • Finals

    • A and B Finals are played in 4-player “PAPA Style groups”.

    • Four player games are scored as 4/2/1/0.

    • The top two players from each group will advance to the next round.
       

  • Finals Game Selection (as per PAPA World Championship rules)

    • The group that contains the highest-seeded player gets first choice of machine and order of play. The highest-seeded player within each group may choose either the machine to be played, or the order of play.

    • If the highest-seeded player chooses the machine to be played, then the next highest-seeded player chooses the order of play, with the remaining players choosing order of play in decreasing order of seeding.

    • If the highest-seeded player chooses order of play, the remaining players may choose their order, in descending order of seeding, and choice of machine then goes to the next highest-seeded player in the group.

    • Once a player verbally announces their game choice, or chooses position, that decision cannot be changed.

    • Note that the original seeding of players when entering the final rounds from qualifying is used in every round. At no time does a player’s seeding change from round to round; therefore the advantage of qualifying in first place can be significant.

    • No group may select a machine which has already been selected to be played by a higher seeded group, nor may they choose a machine on which they have already played in that round (unless machine malfunctions have made this unavoidable)

    • All other rules and procedures for anything game play related are based on PAPA rules (ex. malfunctions, interference, stuck balls, etc.)
       

  • Final Standings

    • IFPA standings for people who were eliminated in the same round as each other will be determined by the points players earned in the round they were eliminated in. Ties in points will be broken by qualifying ranks.

    • There will be a best of 3 match to determine 3rd and 4th place within each division. The 3rd and 4th place match can not wait on a game that the finals match is playing.

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